Fallout 4: The Wait is Over!

The day we’ve all been waiting for, the release date for Fallout 4. For a week at least when Star Wars: Battlefront is released and the biggest battle of decisions within gamers will begin.

It’s been five long years since the last installation in the Fallout series was released and it wasn’t exactly outstanding, at least in comparison to it’s older sibling Fallout 3 (2008).

Thankfully Bethesda are now back in full control and have produced and developed perhaps one of the most important and anticipated games of the year.

The story is set in Boston, 200 years after the nuclear war. 2884112-fallout4_e3_cityvista_1434323956The player emerges from a nuclear bunker, also known as a vault, much like in Fallout 3. Completing quests and gaining experience through exercising certain abilities leads to further expansion to aid the player when exploring and battling across the beautiful open world that is Fallout 4. Well, as beautiful as a radiation ridden landscape can be.

The representative for Bethesda told Official Xbox Magazine:

“You’ll still level up via XP, and each level increase will still give you a point to spend on a perk, but now those perks have varying XP levels of their own.”

“…Should you theoretically play long enough to max out every tier of every single one gaining untold buffs and no doubt all kinds of horrendous real-world illnesses in the process – you’ll top off with a total of 275.” He continued.

So Fallout 4 essentially has a much more vast amount of potential play time than its predecessors and since it contains more dialogue than Skyrim and Fallout 3 combined, it’s easy to see why girlfriends are going to be losing their boyfriends to it for the next couple of weeks.

So what’s all the fuss about?

  • There’s seemingly endless options in the character creation process, something that has become a trademark for Bethesda and has resulted in players pushing the feature to extreme measures and some hilarious character outcomes.
Source: Brian Ashcraft via Kotaku
  • Weapon customisation and building has been a big part of Fallout 4 since it’s announcement. Customising weapons is nothing new but at E3 in 2015 it was made clear that all objects in the game would contribute in some way or another to weapon add-ons and customisation. Along with this, players will also be able to customise their armour, allowing them to give themselves as much of an advantage as possible when in the battlefield.

    Source: Bethesda
    Source: Bethesda
  • If custom weapons isn’t enough, there’s lots more new weapons to be tested in the battlefield, along with the return of some classics such as the minigun and the Fat Man.
  • A ‘Glitch free’ game? Not likely but Bethesda described its approach as ‘hardcore’ when explaining the team’s motives to reduce them as much as possible. Using ‘volumetric lighting’ in their in-world physics engines.
  • The ability to view the game in first or third person has returned, adopted from Bethesda’s pervious masterpieces Oblivion (2006), Skyrim (2011) and of course the previous instalments in the Fallout series. It’s not massively important but definitely appreciated nonetheless.
  • A barking companion. The days of taking on the baron wasteland and gone. Your pet dog follows you everywhere you go, sleeping and fighting by your side.
  • The ability to sprint! About time. Since previous Fallout games favoured the tactic of running (kind of) in all guns blazing, it made it extremely difficult if the player suddenly found themselves in a sticky situation. Although Fallout 3 and Fallout New Vegas allowed the player to level up in areas that affected the movement speed, there was still no dedicated sprint button…until now.
  • The return of V.A.T.S, the function which allowed the player to pause the action and allocate shots on enemies. A feature that can turn a regular FPS into a strategical, turn-based battle game. Instead, this time around, time doesn’t stop completely, it slows down, so it must be used wisely! This function went down fairly well amongst fans but did make the game a little too easy and what’s the fun without a little challenge? Let’s face it, if you can’t aim and shoot by yourself, you probably shouldn’t be playing first person shooters.
  • You can ride vehicles. This is huge news. Whether the player can control them or not. It’s still going to make killing radiated creatures that much more satisfactory. There can never be enough explosions in a Fallout game.
  • Full MOD support. Good news for all the PC gamers out there.

Judging from the trailer the game is not only about mankind’s struggle to survive but the struggle to maintain civilisation as we know it. I can’t wait to play this one.

Here’s the launch trailer:


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